


Stress is best managed via efficient play, and quirks are quite manageable without paying any gold. Personally, I wouldn't build one even if you paid me in-game gold.įor the sake of going back on topic, a lot of the mentality applies to stress and quirks as well. In short, the Bank is one of the most unnecessary investments in the game - doing little more than slowing your early-game, paying for itself by mid-game for a bit of profit, and then killing itself off in the end-game. Nobody has to consider "bringing them to every mission", but if you enjoy that, all the better.Īgain, neither is necessary to have comfortable gold - and by simply looking at how it all works in relation to early, mid and late-game, considering all the mathematical approaches to this same discussion over the years - it is pretty obvious that the bank is a dead investment for most of every save: even in Stygian, and even in speed-runs. Do you want to bring them on every mission though? Nah. Conversely, if you could afford a bank, then you could afford not to buy one, and if you put one Antiquarian to good use, you're already rich.Īntiquarians are great. Truly, one of the best ways to make gold is to learn how little you need to spend to win, and in the words of No One, good play needs neither a bank nor an antiquarian. Reduced risks can be argued - but deaths are player-specific, and you are clearly considering infinitely more factors than anyone else with your strategy. Reduced factors, reduced risks, reduced deaths.
