
The good news is that on his own, the Rook isn’t much of a threat, particularly in comparison to other special vampires like Anglers. He can also disappear suddenly, drop a couple of lightning bolts, and then return to the fray. He’s nothing so much as a big sack of health who attacks with powerful dashes and headlong rushes. The storm is followed a minute or two later by the Rook.


If you can get indoors, do so otherwise, make sure to stay away from destructible parts of the environment, such as cars, oil slicks, or hay bales. If you break into a sprint, you should be able to dodge the bolts, but they tend to destroy anything and everything in your vicinity. The second the Rook Storm meter is full, you’ll end up at ground zero of a red lightning storm. These triggers stack additively, so something like taking out a vampire Underboss can stick you with 30% or more credit towards an imminent Rook Storm. It increases whenever you finish a main or side mission (including safehouse missions but seemingly excluding Vampire God showdowns), trigger an alarm from cultists with bullhorns, kill a Bloodbag, get spotted by or kill a Watcher, or successfully destroy a “special” vampire such as a Siphon or Angler. You can view your Rook Storm meter on the game’s map. It appears once you’ve gotten far enough into the story missions and will persist throughout the rest of the game. Once you start actively getting up in the Vampire Gods’ grill in Redfall, the game introduces a mechanic called the Rook Storm. Lightning Crashes: Weathering the Rook Storm in Redfall Here’s how to take down the Rook in Redfall. Then there’s the Rook, who looks like Tremor from Mortal Kombat joined the vampiric WWE. Most of the vampires in Redfall are what you’d expect: weird, little, spindly Gothic dopes who perch on rooftops and compose bad poetry aloud.
